Thank you for playing and your feedback! We appreciate it!
The game is running on Easy FPS Editor CE, which is a nice but quite limited little engine/editor to make retro fps games.
We'll get those issues fixed asap.
The janky hit detection is probably due to the pumpkin entity being quite small and fast. Could probably be just a matter of adding some transparent padding to the sprites.
The clock and the vampire icons are actually handlers for some of the game mechanics. They are not supposed to be seen but have their own icons for development purposes. We could probably hide them by boxing them in.
We'll look in to the pacing of the cutscenes. It would probably be better to get back to the main menu after the ending. We'll try to convince the engine to handle that 😆
Unfortunately that is due to the limitations of the engine we are using. Easy FPS Editor CE is great for rapid development and prototyping, but very limited as far as scripting and configurations go.
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A nice level. It fits the cover well. I'm guessing it's running on the Doom engine?
The intro and ending text are too fast. Hitting things with the scythe, especially the pumpkin heads, seems janky. I like how the skellies dance.
You can get out of bounds pretty easily by jumping up the water at the start. There are clock and vampire icons under the starting location 🤔
Also, the ending played twice and started the game again, twice.
Thank you for playing and your feedback! We appreciate it!
The game is running on Easy FPS Editor CE, which is a nice but quite limited little engine/editor to make retro fps games.
We'll get those issues fixed asap.
The janky hit detection is probably due to the pumpkin entity being quite small and fast. Could probably be just a matter of adding some transparent padding to the sprites.
The clock and the vampire icons are actually handlers for some of the game mechanics. They are not supposed to be seen but have their own icons for development purposes. We could probably hide them by boxing them in.
We'll look in to the pacing of the cutscenes. It would probably be better to get back to the main menu after the ending. We'll try to convince the engine to handle that 😆
Why do you need a restart to toggle fullscreen lol
Thank you for playing!
Unfortunately that is due to the limitations of the engine we are using. Easy FPS Editor CE is great for rapid development and prototyping, but very limited as far as scripting and configurations go.